Action Point Allowance System

Battleship Galaxies: The Saturn Offensive Game Set

Battleship Galaxies is a space combat miniatures board game that is a distant cousin to the original Battleship game. The two opposing forces represented in the game, the human Intergalactic Space Navy and the alien Wretcheridians, are represented by 20 highly-detailed starship miniatures. There are figures for several different ship types and each has an individual reference card that defines the characteristics of that ship (e.g. weapons, movement, shields). The game is played on a star field hex board.

The game is scenario driven and each scenario will define the goal of the game as well as initial board set-up. Each turn, players have a certain number of energy points that can be spent to perform actions, such as movement or fire. Combat is resolved by rolling special dice, a ten-sided die with letters and an eight-sided die with numbers. The resulting letter-number combination is compared to the target ship’s reference card to determine the result. Hits on a ship are indicated by placing colored pegs in the figure’s base.

Van Helsing

There are always 5 characters in this game: Dracula and 4 hunters. If there are fewer than 5 players, some players will play with more than 1 hunter. The hunters play together as a team.

The board shows three levels of Dracula's castle. In their turn, characters can move to an adjacent room, search the room for objects (e.g. garlic, holy water, daggers, or brides), or attack another character. If an attack is successful, the opponent loses "blood points". A hunter that loses his last blood point may be converted to a vampire; he changes sides and now works together with Dracula.

The hunters win if they kill Dracula; Dracula wins if he has converted all hunters to vampires. Dracula also wins if he returns to his coffin with 4 brides.

Confucius

In the Celestial Empire of the Ming Dynasty the leading families vie with one another for political power and influence over the Imperial government. They do not compete by brazen force of arms, but within the confines of Confucian philosophy. Subtle influence is wielded, gifts are given and received, setting up a network of relationships that will lead one family to dominate the government under a benign Emperor. Players of Confucius participate in this discreet and delicate struggle for power. As well as influencing the three principal ministries of government, leadership of the great exploration and trading fleets will bring renown to the one who heads them, and glory attends the general leading invasions of foreign lands.

Conquest of Pangea

A fascinating game for dominance set in the distant past when all the world's land masses were joined in a single super-continent: Pangea. This unique game promotes battle and migration as the world breaks into pieces. The player-controlled species advance and evolve based on the in-game action. Featuring satisfying depth and near limitless possibilities, you will discover new facets to game-play each time you join in the Conquest of Pangea.

Forgotten Planet

The search for energy crystals continues without respite throughout the universe! The Merchant guild is ready to pay outrageous amounts of money, and all the Seekers roam about to find them. Breaking news! The surface of the "forgotten planet" on the edge of the galaxy is full of them. In a few days, a new gold race will begin, with men replaced by robots that search, explore and fight to control the precious mineral!

The Forgotten Planet is a tile-laying management game in which tiles represent safe areas on a planetary surface on which robots walk and take other actions. These tiles also accumulate energy from the sun, then conduct it to robots, giving them (and the player) more actions if they absorb enough energy – so building and maintaining ownership of these tiles is fundamental in the game strategy. Players and robots use this energy to build new bases, discover mines, build walls to keep out other robots, push those same walls out of the way, produce more robots and much more.

If your robot falls out of contact with tiles you control, however, then it loses power and falls inactive for the round. Control of tiles is determined by the distance from a particular tile to each player's closest base; whoever is closest to the tile (with walls serving as barriers that players must "walk" around while counting distance) controls it, and the more tiles you control, the more energy you have available to you.

Thus, players need to maintain an energy connection for their robots while trying to extend their area of control on the planet's surface with their bases. They also need to control mines, of course, as that's how a player produces new resources, which are subsequently converted into new bases, sold for victory points (VPs) or converted into new robots.

The game ends when the playing area is filled with tiles or no land tiles remain in the supply. (Players can "consume metal" as one of their actions to speed along the endgame and crimp someone else's efforts to keep building.) Players then score points for the land and mines they control, with bonuses going to the player(s) with the most robots in play, the most common mines and the most bases. The player with the high score wins.